

Supposing it stacks additively with gear, it's almost 100% potency leading to a bit less than -240 Evasion? It won't realistically, but let's just assume it. I mean there isn't a lot of testing about them, but eyeballing it seems to me there's a big difference in favor of the RDM counterparts.īut then you have Enf Magic Effect+ (caps at +60%, not sure if it gets reduced on NMs?) and Saboteur, which has a very short cooldown so we can assume it to be up 100% of the time. Slow II and Paralyze II are clearly stronger in the RDM counterparts, Gravity II as well possibly. You mean: Slow, Paralyze, Blind, Frazzle, Distract, Gravity and Dia? If you look at the traditional RDM debuffsDefine "traditional RDM debuffs" please.
#Bubble trouble ffxi geo how to#
Nukeing ya i dont bother with random free nukes to much, as for MBs i can get how to many nukes do nerf damage, if you have bis MB nuke set and thats EA+1 head body leg almaric hands+1 w/e else if a target is raked/gambited it really doesn't matter its a net gain whatever you contributed to it vs if you only let the 1-2 blms nuke only. I would for sure club it up and /nin if fights are so short and there not enough aoe that is gonna destroy my BoG/eclip bubble with no pet damage taken equip, the support and healing is there that i wont be needed for that and buffs are gonna be so good that i can help contribute while doing my 2 geo bubbles.(2 of getting at least bard songs, rdm hasteing and debuffing or cor rolling) Did revamp my entire melee set excited to try it out one day when everything aligns up. If no ones hasteing dds thats on you, if its to much for you mabey work out work out with said healer if he can do 1-2 people you get the rest. You can cure really well as a backup for 700sh with basic 50% cure pot sets, 850+ with hq sets with Raetic Rod+1 any healing skill you can fit.

Sleep/silence what needs doing when its comes to adds/summons/mages. For sure enfeeble with distract dia2, frazzle impact if you can on nms or stuff that matters.
